These are mostly projects I worked on as lead designer
Far Cry 4 Outpost Level
UBISOFT Level Designer Interview Submission
Info
Level design test submission for Ubisoft.
Details regarding how I started the map, where I got the ideas, how I built the details, reasons behind the design, lighting, enemy placement, as well as testing process, feedback, iteration it went through, etc., are introduced in the video.
Defeat dragons and save the magic world in this action packed, free-to-play mobile game available for Apple iOS and Android devices!
Main Target Audience: 10+
Platform: iOS / Android
Genre: Platformer / Action
Player Number: 1
Screen Aspect: Portrait
My Job
I was the lead designer of the project. My job included:
Requirement analysis, competitve research
Game core mechanic design, design document
UI design, control design
Designing and implementing levels within Unity
Planning and excuting design test sessions, and iteration
Trailer designing and producing
Criminal Procedure
First Person Adventure Game
Strike to the heart of the largest criminal organization in the city. Start the Journey with your good old partner Bill to reveal the mystery of high intelligence criminal mastermind's plan and the un-resolved cases to find justice for the victims.
Info
Main Target Audience: Law School Students
Target Platform: PC / Mac
Genre: Adventure / Puzzle
First-person
Single Player Only
Proposal project for MSU Law School. The demo was presented in front of the whole Law Schhol faculty and was well received
My Job
Requirement analysis, communicating with the client
Game core mechanic design, documentation & research
Menu, UI design
Story script and dialogue writing, level content design and implementation
Prototype development in Unity with 3rd party plugins and resource
Voice actor recruiting and VA content producing
Criminal Procdure was the graduation project for my master's degree in MSU, as well as the project that got my full assistantship.
The legend continues. Three month after the shadow realm incident, Estelle and Joshua kept their journey looking for Renne. As the story further unwraps, the mysteries left in the previous story are meeting the answers. Will they ever find Renne? What's the truth about her mysterious identity? Is the Goddess Aidios planning to forgive humanity? What's the next step of the Septian Church and the Seventh Seal? Find all the answers in this fan JRPG following the story after Trails in the Sky.
Info
Classic Japanese Role-Playing Game
Platform: PC
Engine:RPGMaker VX
Single Player Only
200,000+ words story script, 150+ maps,50+ battles
Well received among fans in China
My Job
Personal Project, everything is my work except for some art assets
Original game research and story writing
Map design, encounter design
Scripting cutscenes, dialogues and events
Battle partical/sound design, BGM editing
Testing & Publishing
This game was created while I was in undergraduate school. I spent 13 months working on it independently, and it was the very first complete game I created. Game is only available in Simplified Chinese language.
Pirate Dodgeball
Sports Game
Pirates, and Dodgeball! Play the fun sports with your friends or compete with a computer component on 2 pirate ships. Experience the fight in 8 infamous pirate areas across the globe and challenge yourself with the most hated pirates.
Info
PvP or Player vs. Computer
Platform: PC
Player number: 1 or 2
Unity Engine, team of 6
Action / Sport
My Job
Game Design, AI Design
Level Design & Implmentation
Design documentation
UI Design and Implementation
Project Management
Besides my usual involvement on this project, I was also responsible for designing the AI of the computer opponents, including their reactions in different states, as well as state transition conditions, etc. This video showcases the AI behaviors under the "hard" difficulty:
DinoFightinSaurs is an action game in which player competes with their friend against each
other, trying to defeat their opponent by using a variety of ranged methods including arrow, fireball, cannon, etc., while building their own path for a better strategic point.
The game supports 2 to 4 players competing against each other on a same screen, on one
computer.
Begin your adventure in this 2D top-down role playing game with simple real time combat system. The player controls Gavin to fight his way through various challenges to save his girlfirend, Beatrix. Features spreadsheet animation as well as classic retro pixel art.
Info
Single Player Only Arcade Game
Platform: PC
Real time combat system & RPG element
Unity Engine, team of 6
2D retro pixel art style
My Job
Level design & Implementation, Event Editing
Design Documentation
Boss fight design
Project Management
Trailer Production
Go Bird, Go!
A causual, light-hearted journey
A very light-hearted casual game. Player controls Barny to fly through the forest while dodging obstacles, while collecting as much coins as possible. The simple story involves Barny's journey as well as his change after a various events.
Info
Casual Game
Platform: PC / Mac
Single Player Only
Unity Engine, team of 5
4 week project
My Job
Level Design & Implementation
Design Documentation
Story setting, cutscene design
UI Design
2D Art Design
Balance
Casual platformer + puzzle game
Balance is a combination of a puzzle game and a platformer. Player needs to figure out how to solve the problem of each level by balancing the life and death energy among all the living things in the level, including enemies and plants. The biggest challenge is to perfectly balance the energy in every level.
Info
Casual Game
PLatform: PC/Mac
Single Player Only
Unity Engine, Team of 5
4 Week Project
My Job
Level Implmenation
Design Documentation
2D Arts
Menu Design & Implmentation
Project Management
UDK3 FPS Level
Three levels built within UDK3
My capstone project for my bachelor's degree back in 2012.
First 2 maps were based on the college campus, the 3rd one is my own adventure.
The project got a 98 out of 100
I'm a huge fan of both Dragon Age series and The Witcher series, and when The Witcher 3's Sword of Destiny trailer came out, my jaw dropped at how amazing that trailer was, and also said that it seems none of the Dragon Age Inquisition captured the the best part of the game as The Witcher's trailer did.
For me, all that matters is good music. Without much thought, I went in and grabbed the audio from that Witcher's trailer and made a fan trailer for DAI.
Something I made a while ago for a class project. I summarized 8 level design techniques I learned from Half-Life 2 level designs.
Techniques like how to properly use lighting in levels to guide players, how to reward players, how to pace gameplay, how to do tutorial correctly, etc.
FF13 features one of the serie's best soundtrack collection, and I'm personally a huge soundtrack nerd. After finishing LR, I went out to make this mashup, mixing all the best tracks from all 3 games from the series.